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Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills. | Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills. | ||
The maximum possible ASPD value is ''' | The maximum possible ASPD value is '''191''' for characters over level 100, and '''190''' for characters below level 100. | ||
The amount of hits your character makes is calculated as such: <code> 50 / (200-FinalASPD)</code> hits per second | The amount of hits your character makes is calculated as such: <code> 50 / (200-FinalASPD)</code> hits per second | ||
Which means, a character with | Which means, a character with 191 ASPD will do 50/9 = 5.55 attacks per second. | ||
Also, [[Increase Agility]] stacks with active skills like [[Spear Quicken]], [[Twohand Quicken]], and [[Adrenaline Rush]]. | |||
==Formula== | ==Formula== |
Latest revision as of 00:19, 30 August 2022
Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills.
The maximum possible ASPD value is 191 for characters over level 100, and 190 for characters below level 100.
The amount of hits your character makes is calculated as such: 50 / (200-FinalASPD)
hits per second
Which means, a character with 191 ASPD will do 50/9 = 5.55 attacks per second.
Also, Increase Agility stacks with active skills like Spear Quicken, Twohand Quicken, and Adrenaline Rush.
Formula
Our ASPD formula is based on KRO, which is very different from iRO's formula. You can expect to find it somewhat more difficult to attain higher ASPD here.
A Character's ASPD is calculated as follows:
ASPD Formula | |
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ASPD1 | FLOOR(Base ASPD - Weapon/Shield Penalty + Stat Bonus + (Status Bonus* AGI/200)) |
ASPD2 | FLOOR((195 - ASPD1) * %ASPD) + ASPD1 |
Final ASPD | ASPD2 + Flat Bonus |
Which takes these following parameters into account:
- Base ASPD: A base number determined by the character's class. (To find this, go to an individual class page, like Hunter, and scroll to the bottom.)
- Weapon/Shield Penalty: A penalty based on the character's class and the weapon/shield being equipped.
- Stat Bonus: bonus based on a Character's AGI and DEX.
- Status Bonus (Potion Modifier + Skill Modifier): bonuses from status effects bestowed by ASPD potions and certain skills
- %ASPD (%Equipment Bonus + %Skill Bonus): Percentage bonuses from certain skills (such as Two-Hand Quicken) and equipment
- Flat Bonus: bonuses in the form of flat additions gained from certain equipment.
The Stat ASPD bonus is calculated differently depending on weapon type:
Bows, Instruments, Whips | Other weapons |
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√(DEX²/7 + AGI²/2) / 4 | √(DEX²/5 + AGI²/2) / 4 |
Examples
Example 1 - Knight |
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A Knight with a Two-Handed Sword, using Two-Hand Quicken and Berserk Potion:
Calculation:
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Example 2 - Hunter |
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Calculation:
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Example 3 - Merchant |
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Calculation:
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