Absorb Spirits: Difference between revisions
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==Effect== | ==Effect== | ||
Absorbs all [[Spirit Sphere]]s the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have [[Spirit Sphere]]s. Versus [[monster]]s, each cast has a | Absorbs all [[Spirit Sphere]]s the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have [[Spirit Sphere]]s. Versus [[monster]]s, each cast has a 20% chance to regain SP equal to twice the target's level. | ||
==Applications== | ==Applications== |
Revision as of 19:36, 23 August 2020
Absorb Spirits | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 5 |
Cast Time: | 2 seconds |
Target: | Self or Enemy |
Range: | 9 cells |
Prerequisites | |
Call Spirits Lv. 5 |
Absorb Spirits (Alt: Spiritual Sphere Absorption) is a 2nd class active skill available as a Monk.
Effect
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 20% chance to regain SP equal to twice the target's level.
Applications
- This skill can be used as a quick SP recovery skill. This skill can be used during the 10 seconds of SP brought from Asura Strike as well.
Notes
- This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.