Blade Stop: Difference between revisions

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'''Blade Stop''' (Alt: ''Root'') is a 2<sup>nd</sup> class active skill available as [[Monk]] and [[Champion]].
'''Blade Stop''' (Alt: ''Root'') is a 2<sup>nd</sup> class active skill available as a [[Monk]].


==Effect==
==Effect==
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==Applications==
==Applications==
*[[Guillotine Fist]] only requires 4 [[Spirit Sphere]]s to be cast in the Root status (since Root takes one [[Spirit Sphere]] to use) but still requires the [[Fury]] status.
*[[Guillotine Fist]] only requires 4 [[Spirit Sphere]]s to be cast in the Root status (since Root takes one [[Spirit Sphere]] to use) but still requires the [[Fury]] status.
*It is possible to continue the [[Raging Quadruple Blow]] to [[Raging Thrust]] if the enemy is selected right after Quadruple. This way, it is possible use the folowing combos:
*It is possible to continue the [[Raging Quadruple Blow]] to [[Raging Thrust]] if the enemy is selected right after Quadruple. This way, it is possible use the following combos:
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]] -> [[Guillotine Fist]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Fury]] status)
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Fury]] status)
 
==Changelogs==
 
The below changelogs contain changes to this skill.
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]


{{Navbox Monk}}
{{Navbox Monk}}
[[Category:Spirit Sphere Skills]]
[[Category:Spirit Sphere Skills]]

Revision as of 14:43, 23 August 2020

Blade Stop.png Blade Stop
Blade Stop Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 10
Cast Time: 0.3 + (Skill Level × 0.2) seconds
Cast Delay: 0.3 seconds
Cooldown: 2 seconds
Duration: 10 seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
Prerequisites
(Monk) Flee (Skill) Lv. 5

Blade Stop (Alt: Root) is a 2nd class active skill available as a Monk.

Effect

Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.

Level Skill Unlocked Time Frame Duration
1 - 0.5s 20s
2 Throw Spirit Sphere 0.7s 10s
3 Occult Impaction 0.9s 10s
4 Raging Quadruple Blow 1.1s 10s
5 Guillotine Fist 1.3s 10s

Notes

  • Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
  • During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
  • Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
  • Throw Spirit Sphere is weakened when used from Root, as Root itself consumes one Spirit Sphere.
  • Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.

Applications

Changelogs

The below changelogs contain changes to this skill.