ASPD: Difference between revisions
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** '''Two-Handed Sword:''' -2 | ** '''Two-Handed Sword:''' -2 | ||
* '''Status Bonuses''': | * '''Status Bonuses''': | ||
** '''Two-Hand Quicken:''' | ** '''Two-Hand Quicken:''' 10 | ||
** '''ASPD Potion:''' 9 | ** '''ASPD Potion:''' 9 | ||
* '''Stat Bonuses:''' | * '''Stat Bonuses:''' | ||
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Calculation: | Calculation: | ||
*'''ASPD1''' = 156 - 2 + (√(60²/5 + 90²/2) / 4) + ( ( | *'''ASPD1''' = 156 - 2 + (√(60²/5 + 90²/2) / 4) + ( (10 + 9) * 90/200 ) | ||
**'''ASPD1''' = 178 | **'''ASPD1''' = 178 | ||
**'''ASPD2''' = 0 | **'''ASPD2''' = 0 |
Revision as of 12:29, 17 August 2020
Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills.
The maximum possible ASPD value is 193 for characters over level 100, and 190 for characters below level 100.
The amount of hits your character makes is calculated as such: 50 / (200-FinalASPD)
hits per second
Which means, a character with 193 ASPD will do 50/7 = 7.14 attacks per second.
Formula
Our ASPD formula is based on KRO, which is very different from iRO's formula. You can expect to find it somewhat more difficult to attain higher ASPD here.
A Character's ASPD is calculated as follows:
ASPD Formula | |
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ASPD1 | Base ASPD - Weapon/Shield Penalty + Stat Bonus + (Status Bonus* AGI/200) |
ASPD2 | (195 - ASPD1) * %ASPD + ASPD1 |
Final ASPD | ASPD2 + Flat Bonus |
Which takes these following parameters into account:
- Base ASPD: A base number determined by the character's class.
- Weapon/Shield Penalty: A penalty based on the character's class and the weapon/shield being equipped.
- Stat Bonus: bonus based on a Character's AGI and DEX.
- Status Bonus: bonuses from status effects bestowed by ASPD potions and certain skills.
- %ASPD: Percentage bonuses from certain skills, items and equipments.
- Flat Bonus: bonuses in the form of flat additions gained from certain equipment.
The Stat ASPD bonus is calculated differently depending on weapon type:
Bows, Instruments, Whips | Other weapons |
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√(DEX²/7 + AGI²/2) / 4 | √(DEX²/5 + AGI²/2) / 4 |
Examples
Example 1 - Knight |
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A Knight with a Two-Handed Sword, using Two-Hand Quicken and Berserk Potion:
Calculation:
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Example 2 - Hunter |
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Calculation:
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Example 3 - Merchant |
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Calculation:
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