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  • == About High First Classes == High First Classes are the Transcendent equivalents of First Classes. They have the same skills and job bonuses as their non-transcendent counte
    696 bytes (103 words) - 16:19, 8 August 2012
  • ...E|flee rate]]. The benefits of this skill are improved upon reaching 2nd [[Classes|class]] and further. Also slightly enhances the [[Movement Speed]] of the [ !{{tooltip|2nd Class|Assassin and Rogue classes}}
    878 bytes (106 words) - 11:42, 30 August 2020
  • ...is increased by 30% while the [[ASPD|attack speed]] of other [[Classes|job classes]] is increased by 25%. {{Navbox Blacksmith}}
    1 KB (141 words) - 02:11, 25 January 2024
  • :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise === First Job Classes ===
    6 KB (757 words) - 19:14, 2 March 2021
  • ...es also have a prerequisite of Level 1 [[Seismic Weapon]] while [[Wizard]] classes only require Level 1 [[Stone Curse]]. {{Navbox Wizard}}
    2 KB (248 words) - 16:28, 24 January 2024
  • ...]]s through [[Arm Cannon]] and [[Cart Cannon]], respectively.--> [[Ninja]] classes can also use ammunition, like [[Kunai]] and [[Shuriken]]s. {{Navbox Weapon}}
    523 bytes (68 words) - 01:05, 10 December 2023
  • ...se this trap to help other classes leech HP & SP (ex. [[Guillotine Cross]] classes with [[Rolling Cutter]], etc.) {{Navbox Hunter}}
    2 KB (251 words) - 19:13, 24 August 2020
  • ...restore large amounts of HP from consuming potions to outlive many other [[classes]], or to further prevail in tanking difficult [[monster]]s. {{Navbox Swordman}}
    2 KB (215 words) - 01:34, 7 August 2020
  • |Allows job change to [[Classes|First or Expanded class]]. {{Navbox Novice}}
    827 bytes (119 words) - 09:59, 1 October 2019
  • *Even though this skill requires the user to have 2 [[Acolyte]] classes next to the user, the skill will still work even if they are [[Hiding|hidde *The skill will fail if any of the required [[Acolyte]] classes has under 10 SP.
    2 KB (264 words) - 10:10, 9 March 2016
  • ...a single target, granting their effects temporarily regardless of their [[Classes|Job Class]]. {{Navbox Alchemist}}
    857 bytes (121 words) - 06:24, 27 April 2016
  • ...[[Cold Bolt]], [[Lightning Bolt]] and [[Earth Spike]]{{tooltip|*|For other classes, this is not a bolt skill}}. {{Navbox Homunculus}}
    908 bytes (111 words) - 15:03, 6 November 2016
  • ...Spirits]] to be active. This allows this skill to temporarily disable such classes effectively. {{Navbox Sage}}
    3 KB (400 words) - 19:31, 17 October 2020
  • {{Navbox Classes}} [[Category: Classes]]
    2 KB (320 words) - 05:13, 26 January 2017
  • ...ing. Once Job Level 10, Novices can change into one of the following First Classes: Alternatively, they can choose to become one of the Expanded Classes:
    4 KB (478 words) - 03:59, 1 August 2020
  • ...] and [[Ruwach]], belonging to [[Super Novice]], [[Mage]], and [[Acolyte]] classes (and anyone else with a {{item |id=4103 Horong carded}} [[Accessories|acces {{Navbox Thief}}
    2 KB (328 words) - 12:41, 20 June 2019
  • ===Extended Classes=== {{Navbox Rogue}}
    6 KB (893 words) - 14:17, 8 November 2020
  • ...ologically advanced than Rune-Midgarts, and it is home to technology-based classes such as the [[Gunslinger]] and [[Blacksmith]] class. {{Navbox Towns}}
    2 KB (277 words) - 03:43, 23 October 2017
  • ...0 Ice}} {{item|id=13017 Pick}} does not work with this skill for [[Rogue]] classes who copied this skill via [[Intimidate]]. {{Navbox Monk}}
    2 KB (273 words) - 15:50, 23 August 2020
  • ...s to take a Personality Quiz which will determine the character's future [[Classes|class]]. The following are the answers needed to reach each class. Note t If taking the test and you do not like your [[Classes|class]], choosing "choose my own" will result in you receiving:
    4 KB (626 words) - 14:02, 16 September 2010

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