Difference between revisions of "Perfect Hit"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
Line 11: Line 11:
 
*{{Item List|id=1418|item=Gungnir|simple=yes|slots=2}}: +25
 
*{{Item List|id=1418|item=Gungnir|simple=yes|slots=2}}: +25
 
==Armor==
 
==Armor==
*{{Item List|id=15417|item=Armor of Purple Thread|simple=yes|slots=1}}: +5
+
 
**If upgrade level is +7 or higher, additional + 5
 
**If upgrade level is +8 or higher, additional + 10
 
**If upgrade level is +9 or higher, additional + 10
 
 
==Accessory==
 
==Accessory==
 
*{{Item List|id=28575|item=Verus Core|simple=yes|slots=1}}: +20
 
*{{Item List|id=28575|item=Verus Core|simple=yes|slots=1}}: +20

Revision as of 15:56, 13 October 2020

Description

  • Perfect Hit allows the player's physical attack to always hit by a chance in % corresponding to the Perfect Hit value, basically ignoring accuracy check.
  • Every character starts with a value of 5. (need verification, from 95% max flee)
  • Since this is basically a normal hit, even with 100 Perfect Hit any physical (non-skill) attacks against a character with 100 Perfect Dodge value will still miss. (need verification)

Modifiers

Headgear

Weapon

Armor

Accessory

Card Sets

Equipment Sets