Difference between revisions of "Biolabs Entrance Quest"

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{{Quest Info
 
{{Quest Info
| levelreq = 60
+
| levelreq = 100
 
| joblevelreq =
 
| joblevelreq =
 
| classreq =  
 
| classreq =  
| itemreq = {{Item List |id=909 |item=Jellopy |num=20 |simple=yes}}
 
 
| zenyreq =  
 
| zenyreq =  
| questreq =
+
| questsreq = [[Acquaintances Quest]]
 
| questcoreq =
 
| questcoreq =
| baseexpreward =  
+
| baseexpreward = 14,231,675 EXP
 
| jobexpreward =
 
| jobexpreward =
 
| itemreward = {{Item List |id=2657 |item=Laboratory Permit |simple=yes}}
 
| itemreward = {{Item List |id=2657 |item=Laboratory Permit |simple=yes}}
| qreward = Access to the {{map|id=lhz_dun01 Biolabs Dungeon}}
+
| qreward = Access to the {{map|id=lhz_dun01 Biolabs Dungeon}} <br> [[President Quest]]
[[Dangerous Rumors]] <br> [[President Quest]]
 
 
}}
 
}}
  
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#*Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the [[Friendship Quest]].  
 
#*Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the [[Friendship Quest]].  
 
#:[[Image:Lighthalzen Guard.png|250px]]
 
#:[[Image:Lighthalzen Guard.png|250px]]
#Proceed on and meet '''Fishbone''' {{navi|lighthalzen|340|224}}. Talk to him continuously to find out that he's actually an ex-researcher.
+
#Go to Fishbone {{navi|lighthalzen|341|224}} and tell him about Andrea's troubles with the railroad tracks.
#:[[Image:Fishbone.png|250px]]
+
#*Talk with him again and he will bring you inside the sewer.
#Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 {{item|id=909 Jellopy}} for an exchange of information.
+
#:[[File:Fishburne.jpg|none|150px]]
#Once you've passed him the Jellopies, ask him to send you to the maze.
+
#Go 1 portal North and then 1 portal West and you will enter the Cube Room.
#:[[Image:lhz_cube.jpg]]
+
#:[[File:Lighthalzen Room.png|none]]
#* This is a map of the cuberoom maze (unless its changed). The portals marked R moves you to a random one of the three green marked rooms. You'll actually start in one of those 3 rooms too. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.
 
#:[[Image:Maze1.jpg]]
 
#Type /where in there, until you get to a room with any of these coordinates: <br />
 
#*[67,193] go to direction 12, 3, 9, 12, 9 (o'clock)
 
#*[66,136] go to direction 3, 12, 6, 6, 9 (o'clock)
 
#*[67,74] go to direction 6, 3, 9, 6, 9 (o'clock).
 
#*You'll be sent to a room with documents all over.
 
#::However, sometimes when it is bugged and you don't get to the next room but just remain in maze, just repeat this step. Second time will be successful.
 
#*[123,18] is the last room where you go to 9 o'clock direction as shown on the picture. You'll come out into lhz_cube 248, 184.
 
#:[[Image:Maze2.jpg]]
 
 
#Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''.
 
#Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''.
 
#:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]-->
 
#:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]-->
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#:4 3 2 9 1 6 8 2 7 OR
 
#:4 3 2 9 1 6 8 2 7 OR
 
#:3 6 4 1 2 8 7 1 5
 
#:3 6 4 1 2 8 7 1 5
#*On iRO servers enter the 9 single digit numbers from step 13 one at a time, in the order they appeared on the wall.
 
 
#*You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.   
 
#*You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.   
#*Note: On other servers this puzzle '''may''' be different. See [[Biolabs_Entrance_Quest#Variations|Variations]] if the code obtained in step 13 consisted of 9 different '''''2''''' digit numbers.
 
#*Also, note that even if your server has the 9 single digit numbers version just like iRO, the numbers might not be the same as the numbers for iRO listed above.
 
 
<!--[[Image:InputNumbers.jpg]]-->
 
<!--[[Image:InputNumbers.jpg]]-->
 
#Now, examine the '''Power Generator'''. Type in '''''Yellow Key'''''.
 
#Now, examine the '''Power Generator'''. Type in '''''Yellow Key'''''.
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#* You'll get 2 options. Choose the ''Go down'' option.  
 
#* You'll get 2 options. Choose the ''Go down'' option.  
 
<!--:[[Image:GoDown.jpg]]-->
 
<!--:[[Image:GoDown.jpg]]-->
#Walk up straight and go through the portal. After you've get out, you'll find yourself beside the Underwater Tunnel.
+
#*:Exit the sewer and talk to '''Fishbone''' {{navi|lhz_dun02|217|7}}, he will ask you to investigate and look around to see if there are any clues.
<!--:[[Image:SewerPipe.jpg]]-->
+
#Go find the Suspicious Point {{navi|lhz_dun02|226|103}} and then report back to Fishbone in Lighthalzen. {{navi|lighthalzen|341|224}}
#Hence, the very next time you want to ever meet the doppels again, just go down from the Sewer Pipe {{navi|lighthalzen|311|302}} and walk up straight. You'll eventually reach the lower parts of the sewers.
+
#:[[File:Suspicious point.jpg|none|150px]]
 
+
#After reporting to Fishbone, you now have access to '''Biolabs''' from the ''Sewage Pipe''. {{navi|lighthalzen|312|301}}
== Variations ==
 
=== Step 17 on Non-iRO servers ===
 
#Examine the Barrel again. It asks for 9 numbers. The key to this puzzle is the numbers you obtained in '''Step 14'''.
 
#:Take the second digit of each number and arrange them in order from 1-9. The code will be the each of the first digits.
 
#:[[Image:Numbers.jpg]]
 
#:Example: Code on the wall: '''53 86 49 34 18 21 77 92 65'''
 
#:Numbers in Order by second digit: '''21 92 53 34 65 86 77 18 49'''
 
#:Code to unlock the box: '''2 9 5 3 6 8 7 1 4'''
 
#:Type in the numbers you got (remember everyone's code will be different.
 
#:Only use the numbers you got from the picture on the wall), one at a time. You'll then obtain a ''Yellow Key''.
 
  
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Lighthalzen Quests]]
 
[[Category:Lighthalzen Quests]]

Revision as of 11:27, 14 January 2023

Biolabs Entrance Quest
Requirements
Base Level: 100
Quest Prerequisite(s): Acquaintances Quest
Rewards
Base Experience: 14,231,675 EXP
Item(s): 2657.png Laboratory Permit
Quest Reward(s): Access to the Biolabs Dungeon
President Quest
  1. Proceed to the 3 o'clock direction of Lighthalzen.
    • There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
    • Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.
    Lighthalzen Guard.png
  2. Go to Fishbone lighthalzen341224 and tell him about Andrea's troubles with the railroad tracks.
    • Talk with him again and he will bring you inside the sewer.
    Fishburne.jpg
  3. Go 1 portal North and then 1 portal West and you will enter the Cube Room.
    Lighthalzen Room.png
  4. Examine the Bed, select Under the bed and you'll get a Short Stick.
    BioLabEntrance-Bed.png
  5. Examine the Desk (under the Desk), you'll get another Short Stick.
    • The two rods will become a Long Stick automatically.
    BioLabEntrance-Desk.png
  6. Check under the Bed and type in Long Stick and you'll obtain a Cube.
    BioLabEntrance-Bed.png
  7. Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.
    BioLabEntrance-Goblet.png
  8. Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.
    BioLabEntrance-Chemical.png
  9. Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.
    BioLabEntrance-Cabinet.png
  10. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.
    BioLabEntrance-Bundle-of-Files.png
  11. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.
    BioLabEntrance-Drawer.png
  12. Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife.
    • You'll obtain a set of numbers. Write these down or take a screenshot.
    BioLabEntrance-Picture.png
  13. Now, move on the the right hand corner of the room to find a Chest. Take the Axe in it.
    BioLabEntrance-Chest.png
  14. Move to the Barrel and examine it. Type in Axe.
    BioLabEntrance-Barrel.png
  15. Examine the Barrel again. It asks for 9 numbers.
    4 9 3 7 6 2 8 6 6 OR
    4 3 2 9 1 6 8 2 7 OR
    3 6 4 1 2 8 7 1 5
    • You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.
  16. Now, examine the Power Generator. Type in Yellow Key.
    BioLabEntrance-PowerGenerator.png
  17. Then, move to the Status Light beside the Bed. Smash the light bulb and you'll obtain a Black Key.
    BioLabEntrance-StarLight.png
  18. Examine the huge Experiment Tube on the left hand side of the room and type in Black Key. you'll get an Oval.
    BioLabEntrance-ExperimentTube.png
  19. Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:
    • Oval Shape, Cube Shape, and Polygon Shape
    • For each of the following shapes, type in: Oval, Cube, Polygon
  20. After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!
  21. Go back to the Experiment Tube, and examine it again. Type in Laboratory Permit.
    • You'll get 2 options. Choose the Go down option.
      Exit the sewer and talk to Fishbone lhz_dun022177, he will ask you to investigate and look around to see if there are any clues.
  22. Go find the Suspicious Point lhz_dun02226103 and then report back to Fishbone in Lighthalzen. lighthalzen341224
    Suspicious point.jpg
  23. After reporting to Fishbone, you now have access to Biolabs from the Sewage Pipe. lighthalzen312301