Biolabs Entrance Quest: Difference between revisions

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#:[[File:Fishburne.jpg|none|150px]]
#:[[File:Fishburne.jpg|none|150px]]
#Go 1 portal North and then 1 portal West and you will enter the Cube Room.
#Go 1 portal North and then 1 portal West and you will enter the Cube Room.
#:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]-->
#Examine the '''Desk''' (under the Desk), you'll get another ''Short Stick''.
#Examine the '''Desk''' (under the Desk), you'll get another ''Short Stick''.
#:[[File:Lighthalzen Room.png|none]]
#:[[File:Lighthalzen Room.png|none]]
#Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''.
#Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''.
#:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]-->
#*The two rods will become a ''Long Stick'' automatically.
#*The two rods will become a ''Long Stick'' automatically.
#:[[File:BioLabEntrance-Desk.png]]<!--[[Image:Table.jpg]][[Image:Longrod.jpg]]-->
#:[[File:BioLabEntrance-Desk.png]]<!--[[Image:Table.jpg]][[Image:Longrod.jpg]]-->

Revision as of 18:39, 14 January 2023

Biolabs Entrance Quest
Requirements
Base Level: 100
Quest Prerequisite(s): Acquaintances Quest
Rewards
Base Experience: 14,231,675 EXP
Item(s): 2657.png Laboratory Permit
Quest Reward(s): Access to the Biolabs Dungeon
President Quest
  1. Proceed to the 3 o'clock direction of Lighthalzen.
    • There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
    • Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.
    Lighthalzen Guard.png
  2. Go to Fishbone lighthalzen341224 and tell him about Andrea's troubles with the railroad tracks.
    • Talk with him again and he will bring you inside the sewer.
    Fishburne.jpg
  3. Go 1 portal North and then 1 portal West and you will enter the Cube Room.
  4. Examine the Desk (under the Desk), you'll get another Short Stick.
    Lighthalzen Room.png
  5. Examine the Bed, select Under the bed and you'll get a Short Stick.
    BioLabEntrance-Bed.png
    • The two rods will become a Long Stick automatically.
    BioLabEntrance-Desk.png
  6. Check under the Bed and type in Long Stick and you'll obtain a Cube.
    BioLabEntrance-Bed.png
  7. Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.
    BioLabEntrance-Goblet.png
  8. Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.
    BioLabEntrance-Chemical.png
  9. Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.
    BioLabEntrance-Cabinet.png
  10. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.
    BioLabEntrance-Bundle-of-Files.png
  11. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.
    BioLabEntrance-Drawer.png
  12. Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife.
    • You'll obtain a set of numbers. Write these down or take a screenshot.
    BioLabEntrance-Picture.png
  13. Now, move on the the right hand corner of the room to find a Chest. Take the Axe in it.
    BioLabEntrance-Chest.png
  14. Move to the Barrel and examine it. Type in Axe.
    BioLabEntrance-Barrel.png
  15. Examine the Barrel again. It asks for 9 numbers.
    4 9 3 7 6 2 8 6 6 OR
    4 3 2 9 1 6 8 2 7 OR
    3 6 4 1 2 8 7 1 5
    • You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.
  16. Now, examine the Power Generator. Type in Yellow Key.
    BioLabEntrance-PowerGenerator.png
  17. Then, move to the Status Light beside the Bed. Smash the light bulb and you'll obtain a Black Key.
    BioLabEntrance-StarLight.png
  18. Examine the huge Experiment Tube on the left hand side of the room and type in Black Key. you'll get an Oval.
    BioLabEntrance-ExperimentTube.png
  19. Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:
    • Oval Shape, Cube Shape, and Polygon Shape
    • For each of the following shapes, type in: Oval, Cube, Polygon
  20. After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!
  21. Go back to the Experiment Tube, and examine it again. Type in Laboratory Permit.
    • You'll get 2 options. Choose the Go down option.
      Exit the sewer and talk to Fishbone lhz_dun022177, he will ask you to investigate and look around to see if there are any clues.
  22. Go find the Suspicious Point lhz_dun02226103 and then report back to Fishbone in Lighthalzen. lighthalzen341224
    Suspicious point.jpg
  23. After reporting to Fishbone, you now have access to Biolabs from the Sewage Pipe. lighthalzen312301