Biolabs Entrance Quest: Difference between revisions
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{{Quest Info | {{Quest Info | ||
| levelreq = | | levelreq = 100 | ||
| joblevelreq = | | joblevelreq = | ||
| classreq = | | classreq = | ||
| zenyreq = | | zenyreq = | ||
| | | questsreq = [[Acquaintances Quest]] | ||
| questcoreq = | | questcoreq = | ||
| baseexpreward = | | baseexpreward = 14,231,675 EXP | ||
| jobexpreward = | | jobexpreward = | ||
| itemreward = {{Item List |id=2657 |item=Laboratory Permit |simple=yes}} | | itemreward = {{Item List |id=2657 |item=Laboratory Permit |simple=yes}} | ||
| qreward = Access to the {{map|id=lhz_dun01 Biolabs Dungeon}} | | qreward = Access to the {{map|id=lhz_dun01 Biolabs Dungeon}} <br> [[President Quest]] | ||
}} | }} | ||
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#*Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the [[Friendship Quest]]. | #*Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the [[Friendship Quest]]. | ||
#:[[Image:Lighthalzen Guard.png|250px]] | #:[[Image:Lighthalzen Guard.png|250px]] | ||
# | #Go to Fishbone {{navi|lighthalzen|341|224}} and tell him about Andrea's troubles with the railroad tracks. | ||
# | #*Talk with him again and he will bring you inside the sewer. | ||
#:[[File:Fishburne.jpg|none|150px]] | |||
#Go 1 portal North and then 1 portal West and you will enter the Cube Room. | |||
#:[[ | #:[[File:Lighthalzen Room.png|none]] | ||
# | |||
#:[[ | |||
#Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''. | #Examine the '''Bed''', select '''Under the bed''' and you'll get a '''Short Stick'''. | ||
#:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]--> | #:[[File:BioLabEntrance-Bed.png]]<!--[[Image:Bed.jpg]][[Image:Checkbed.jpg]]--> | ||
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#:4 3 2 9 1 6 8 2 7 OR | #:4 3 2 9 1 6 8 2 7 OR | ||
#:3 6 4 1 2 8 7 1 5 | #:3 6 4 1 2 8 7 1 5 | ||
#*You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one. | #*You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one. | ||
<!--[[Image:InputNumbers.jpg]]--> | <!--[[Image:InputNumbers.jpg]]--> | ||
#Now, examine the '''Power Generator'''. Type in '''''Yellow Key'''''. | #Now, examine the '''Power Generator'''. Type in '''''Yellow Key'''''. | ||
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#* You'll get 2 options. Choose the ''Go down'' option. | #* You'll get 2 options. Choose the ''Go down'' option. | ||
<!--:[[Image:GoDown.jpg]]--> | <!--:[[Image:GoDown.jpg]]--> | ||
# | #*:Exit the sewer and talk to '''Fishbone''' {{navi|lhz_dun02|217|7}}, he will ask you to investigate and look around to see if there are any clues. | ||
#Go find the Suspicious Point {{navi|lhz_dun02|226|103}} and then report back to Fishbone in Lighthalzen. {{navi|lighthalzen|341|224}} | |||
# | #:[[File:Suspicious point.jpg|none|150px]] | ||
#After reporting to Fishbone, you now have access to '''Biolabs''' from the ''Sewage Pipe''. {{navi|lighthalzen|312|301}} | |||
#:[[ | |||
# | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Lighthalzen Quests]] | [[Category:Lighthalzen Quests]] |
Revision as of 11:27, 14 January 2023
Biolabs Entrance Quest | |
---|---|
Requirements | |
Base Level: | 100 |
Quest Prerequisite(s): | Acquaintances Quest |
Rewards | |
Base Experience: | 14,231,675 EXP |
Item(s): | Laboratory Permit |
Quest Reward(s): | Access to the Biolabs Dungeon President Quest |
- Proceed to the 3 o'clock direction of Lighthalzen.
- There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
- Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.
- Go to Fishbone
- Talk with him again and he will bring you inside the sewer.
and tell him about Andrea's troubles with the railroad tracks.
- Go 1 portal North and then 1 portal West and you will enter the Cube Room.
- Examine the Bed, select Under the bed and you'll get a Short Stick.
- Examine the Desk (under the Desk), you'll get another Short Stick.
- The two rods will become a Long Stick automatically.
- Check under the Bed and type in Long Stick and you'll obtain a Cube.
- Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.
- Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.
- Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.
- Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.
- Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.
- Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife.
- You'll obtain a set of numbers. Write these down or take a screenshot.
- Now, move on the the right hand corner of the room to find a Chest. Take the Axe in it.
- Move to the Barrel and examine it. Type in Axe.
- Examine the Barrel again. It asks for 9 numbers.
- 4 9 3 7 6 2 8 6 6 OR
- 4 3 2 9 1 6 8 2 7 OR
- 3 6 4 1 2 8 7 1 5
- You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.
- Now, examine the Power Generator. Type in Yellow Key.
- Then, move to the Status Light beside the Bed. Smash the light bulb and you'll obtain a Black Key.
- Examine the huge Experiment Tube on the left hand side of the room and type in Black Key. you'll get an Oval.
- Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:
- Oval Shape, Cube Shape, and Polygon Shape
- For each of the following shapes, type in: Oval, Cube, Polygon
- After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!
- Go back to the Experiment Tube, and examine it again. Type in Laboratory Permit.
- You'll get 2 options. Choose the Go down option.
- Exit the sewer and talk to Fishbone , he will ask you to investigate and look around to see if there are any clues.
- You'll get 2 options. Choose the Go down option.
- Go find the Suspicious Point
- After reporting to Fishbone, you now have access to Biolabs from the Sewage Pipe.