Perfect Hit: Difference between revisions
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imported>Yongky6749 m (→Modifiers) |
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=Modifiers= | =Modifiers= | ||
==Headgear== | ==Headgear== | ||
==Weapon== | ==Weapon== | ||
*{{Item List|id=1413|item=Gungnir|simple=yes}}: +25 | *{{Item List|id=1413|item=Gungnir|simple=yes}}: +25 | ||
*{{Item List|id=1418|item=Gungnir|simple=yes|slots=2}}: +25 | *{{Item List|id=1418|item=Gungnir|simple=yes|slots=2}}: +25 | ||
==Armor== | ==Armor== | ||
==Accessory== | ==Accessory== | ||
==Card Sets== | ==Card Sets== | ||
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*[[Card_Sets#Mummy_Card_Set|Mummy Card Set]]: +20 | *[[Card_Sets#Mummy_Card_Set|Mummy Card Set]]: +20 | ||
==Equipment Sets== | ==Equipment Sets== | ||
Latest revision as of 15:56, 13 October 2020
Description
- Perfect Hit allows the player's physical attack to always hit by a chance in % corresponding to the Perfect Hit value, basically ignoring accuracy check.
- Every character starts with a value of 5. (need verification, from 95% max flee)
- Since this is basically a normal hit, even with 100 Perfect Hit any physical (non-skill) attacks against a character with 100 Perfect Dodge value will still miss. (need verification)
Modifiers
Headgear
Weapon
- Gungnir: +25
- Gungnir [2]: +25
Armor
Accessory
Card Sets
- Archer Card Set: +20
- Mummy Card Set: +20