Steal: Difference between revisions
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Latest revision as of 21:06, 23 August 2024
Steal | |
---|---|
Type: | Active Skill |
Levels: | 10 |
SP Cost: | 10 |
Target: | Monster |
Range: | Melee |
Prerequisites | |
None |
Steal (Alt: Steal) is a 1st class active skill available as Thief.
Effect
Attempts to pinch an item from a targeted monster.
Level | Success Rate |
---|---|
1 | 8% |
2 | 14% |
3 | 20% |
4 | 26% |
5 | 32% |
6 | 38% |
7 | 44% |
8 | 50% |
9 | 56% |
10 | 62% |
Purported Success Rate: [Item_Drop_Rate × (2 + SkillLvl x 6 + (User_DEX − Target_DEX) / 2)]%
Notes
- Only items dropped by monsters can be stolen.
- A successful attempt will not affect what is dropped when the monster dies.
- Counter-intuitively, this skill cannot be used while in stealth. All robberies must be done out in the open.
- After success, it is not possible to steal again from the same target.
- Boss monsters cannot be stolen from.
- Cards can not be stolen.
- Equipment with Random Options can be stolen.
External
Bestowed from
- Joker Card - Level 1; Usable
Changelogs
The below changelogs contain changes to this skill.
Thief | |
---|---|
Skills | Back Slide • Detoxify • Double Attack • Envenom • Find Stone • Hiding • Improve Dodge • Sand Attack • Steal • Stone Fling |
Quests | Thief Skill Quest |
Weapons | Dagger • Bow (Arrows) |