Difference between revisions of "Vital Strike/Restart"

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{{Skill Info
+
#REDIRECT [[Vital Strike]]
|class = Knight
 
|type = Offensive
 
|levels=10, selectable
 
|prereqs=([[Knight]]) [[Spear Mastery]] Lv. 9, [[Peco Peco Ride]] Lv. 1, [[Cavalry Mastery]] Lv. 3, [[Traumatic Blow]] Lv. 3
 
|spcost=12~20
 
|target=Enemy
 
|range=5
 
|status=Various
 
|weapon=Spear
 
|s_icon=VitalStrike
 
}}
 
'''Vital Strike''' (Alt: ''Joint Beat'') is an offensive skill available as [[Knight]].
 
==Effect==
 
Strikes a single target with a painful blow to inflict ranged [[ATK|physical damage]]. It has a chance of inflicting one of 6 status effects.
 
 
 
{|class=wikitablec
 
!Level!!Damage (ATK)!!Base Chance of Effect!!Global Skill Cooldown!!SP Cost
 
|-
 
!1
 
|60%||10%||rowspan=5|0.3s||rowspan=2|12
 
|-
 
!2
 
|70%||15%
 
|-
 
!3
 
|80%||20%||rowspan=2|14
 
|-
 
!4
 
|90%||25%
 
|-
 
!5
 
|100%||30%||rowspan=2|16
 
|-
 
!6
 
|110%||35%||rowspan=5|0s
 
|-
 
!7
 
|120%||40%||rowspan=2|18
 
|-
 
!8
 
|130%||45%
 
|-
 
!9
 
|140%||50%||rowspan=2|20
 
|-
 
!10
 
|150%||55%
 
|}
 
<span style="white-space:normal;">'''Chance of Effect''' = Base_Chance_of_Effect − ({{tooltip|Target_STR × 0.27|204 <nowiki>=</nowiki> Immune}})</span>
 
<span style="white-space:normal;">'''Duration of Effect''' = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s
 
 
 
===Effects on the target===
 
{|class=wikitable
 
!Joint Status!!Effect
 
|-
 
|{{rh}}|Ankle Break||Halves [[Movement Speed]]
 
|-
 
|{{rh}}|Knee Break||Decreases [[Movement Speed]] by 30% and [[ASPD]] by 10%
 
|-
 
|{{rh}}|Wrist Break||Decreases [[ASPD]] by 25%
 
|-
 
|{{rh}}|Shoulder Break||Halves [[DEF#Soft DEF|soft defense]]
 
|-
 
|{{rh}}|Waist Break||Decreases [[DEF#Soft DEF|soft defense]] by 25% and [[ATK|attack]] by 25%
 
|-
 
|{{rh}}|Neck Break||Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts [[Status Effects#Bleeding|Bleeding]].
 
|}
 
 
 
===Notes===
 
*Has a mediocre damage. Below level 4 this skill has a negative damage.
 
*There is no visual indication of success upon inflicting a status effect besides general observation.
 
*The statuses all stack.
 
*The duration of the statuses are reset each time a status is inflicted.
 
 
 
{{Navbox Knight}}
 

Latest revision as of 16:53, 23 August 2024

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