Mental Charge: Difference between revisions

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{{Renewal}}
#REDIRECT [[Mental Change]]
{{Skill Info
|class=Lif
|class2=Alchemist
|class3=Homunculus
|type=Active
|levels=3, fixed
|prereqs=([[Lif]]) Evolved and Loyal
|spcost=100
|cooldown=5 + (Skill level × 5) minutes
|duration=1 + [(Skill level − 1) × 2] minutes
|target=Self
}}
'''Mental Charge''' (Alt: ''Mental Change'') is a Homunculus exclusive active skill available to [[Lif]].
 
==Effect==
Commands [[Lif]] to temporarily swap her mental power, causing her attacks use [[MATK]] instead [[ATK]]. This skill also increases [[Lif]]'s [[Stats#VIT|VIT]] by 30 and [[Stats#INT|INT]] by 20 per skill level. Upon skill effect end, [[Lif]]'s HP and SP are reduced to 10.
 
{|class=wikitablec
!Level!!VIT Boost!!INT Boost!!Duration!!Cooldown
|-
!1
|30||20||1m||10m
|-
!2
|60||40||3m||15m
|-
!3
|90||60||5m||20m
|}
 
===Notes===
*Despite the official description, this skill does not swap [[Lif]]'s [[Max SP]] to [[Max HP]], and her HP and SP aren't fully restored upon activating it.
*[[Vaporize|Vaporizing]] [[Lif]] removes the effects of this skill, but it doesn't cause her HP and SP to be reduced to 10, effectively preventing it.
*The [[Stats#VIT|VIT]] and [[Stats#INT|INT]] bonuses do not affect [[Lif]]'s [[Max HP]], [[Max SP]] or [[Aid Potion]]'s healing value, hence, the added [[Stats#VIT|VIT]] affects [[DEF#Soft DEF|soft defense]] only. However, it does affect [[Healing Hands]]' healing value.
*Due to the Homunculi's stat formula, the effect on [[Lif]]'s [[MATK]] has been severely diminished (increases [[MATK]] by up to 80 as result). However, the effect on [[Lif]]'s [[DEF#Soft DEF|soft defense]] was improved (increases [[DEF#Soft DEF|Soft DEF]] by up to 180 as result).
 
==Known Bugs==
*[[Lif]]'s standard attacks are not using [[MATK]].
 
 
{{Navbox Homunculus}}

Latest revision as of 00:43, 2 December 2020

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