Updates Changelog

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This is the list of all the changes done to Ragnarok Project: Zero so far.

Beta

2020-07-07

Proxies

We've introduced the APAC proxy (Asia Pacific), this proxy server is hosted in Singapore and aims at providing better connection quality to users with unstable or bad routings in Asia, please note that this update might not improve your connection if you're already having good routes or good quality connection it would however mostly improve it to users with major issues in some tests it improved some players by 100ms less ping or giving them much more stable ping.

To use this proxy simply chose APAC Proxy during the login process.

Fixes

Friend list should finally work as intended, some players will have their friend list visible and restored after this update some others might need to re-add their friends.


2020-07-01

Content

Prontera Culvert

Prontera culvert needs to be cleaned up a bit find the culvert manager at (prt_fild05,265,208) to check out this new instance, the instance comes in both easy and hard mode with easy mode have additional rewards when 7 or more players are finishing it off and hard mode have extra rewards starting from 3 or more players finishing it off.

Updates

Server main area

We have added Kafra to middle prontera (Prontera Fountain) as this will be considred as the main area of the server.

Skill global delay changes

Swordsman

  • Magnum Break: lowered global cooldown to 0.3 seconds lowered cooldown to 1.7 seconds

Acolyte

  • Heal: Lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown
  • Increase Agility: lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown
  • Decrease Agility: lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown
  • Aqua Benedicta: lowered global cooldown to 0.3 seconds
  • Signum Crucis: lowered global cooldown to 0.3 seconds added 1.7 seconds cooldown
  • Angelus: lowered global cooldown to 0.3 seconds, added 0.15 seconds fixed cast time
  • Cure: lowered global cooldown to 0.3 seconds, added 0.7 seconds cooldown

Priest

  • Resurrection: Lowered global cooldown to 0.3 seconds added cooldown of 0, 0.7, 1.7, 2.7 seconds
  • Aspersio: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds
  • Kyrie Eleison: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds
  • Magnificat: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds
  • Gloria: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds
  • Lex Divina: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds
  • Turn undead: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds
  • Lex Aeterna: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds

Knight

  • Spear Boomerang: lowered global cooldown to 0.3 seconds, added 1 second cooldown
  • Bowling Bash: added 0.3 seconds global cooldown

Wizard

  • Sightrasher: Reduced global cooldown to 0.3 seconds, added 2 seconds cooldown

Hunter

  • Blitz Beat: Reduced global cooldown to 0.3 seconds, added 1 second cooldown.

Rouge

  • Backstap: reduced global cooldown to 0.3 seconds
  • Strip Weapon/Helm/Shield/Armor: Reduced global cooldown to 0.3 and added 1 second cooldown

Alchemist

  • Bomb: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown
  • Acid Terror: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown
  • Aid Potion: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown
  • Summon Flora/Summon Marine Sphere: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown
  • Weapon/Shield/Armor/Helm Chemical protection: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown

Crusader

  • Defending Aura: lowered global cooldown to 0.3 seconds and added 0.8 seconds cooldown

Monk

  • Asura Strike: reduced global cooldown to 0.3 seconds, changed the previous global cooldown to be skill cooldown

Dynamic Fields

With this update we're introducing the first part of Dynamic fields more dynamic fields will be released with the release of later fever fields.

Please keep in mind that dynamic field monsters spawn in random area in the map*

  • prt_fild02
    • Killing 50 Lunatic would spawn Eclipse
  • prt_fild04 and prt_fild07
    • Killing 200 Rocker would spawn 1 Vocal
  • gef_fild01
    • Killing 50 Roda Frog would spawn 1 Toad
  • moc_fild03
    • Killing 50 Wolf would spawn 1 Vagabond Wolf
  • pay_fild04
    • Killing 200 Porings would spawn 1 Mastering
    • Killing 3 Masterings would spawn 1 Angeling
    • Killing 100 Porings, 100 Poporings, 100 Drops and 100 Marins would spawn 1 Ghostring
    • Killing 3 Ghostring would spawn 1 Deviling
  • xmas_fild01
    • 200 Marins would spawn 1 Arc Angeling

Fixes

  • Chef Assistant is now available in prontera as expected
  • MVP Experience has been corrected to reflect latest renewal changes
  • Kafra master storage selection has been moved back to be after Open storage option to help with the confusion
  • Fixed baby savage taming item "Sweet Milk" incorrectly set to tame Savage instead
  • Fixed Memorial Dungeon enchanter incorrectly eating items without enchanting them, its safe now we fed him well.
  • Fixed an error in guild storage permission checks allowed items to be stored in guild storage when the guest permission is not allowed and instead eaten the item.
  • Fixed a problem where evolved pets would spawn with 0 intimacy resulting in them being lost
  • Fixed a problem where item skills (Like yggdrassil leaves) would require consuming blue gemstones

2020-06-21

Changes

Memorial Dungeon rewards

We have implemented a few changes that will make running the Memorial Dungeons more rewarding. Some of these changes are official behavior, while others are custom.

  • Easy Mode rewards have been adjusted as follows:
    • In a party of 1~6 players, you have a chance to receive 0~2 of each gear drop (current behavior)
    • With a party of 7+ players, you can receive 1~3 of each gear drop
  • Hard Mode rewards now scale up smoothly with the size of your party
    • Starting with the third players, every additional party member adds a 10% increase to the rewards at the end
    • That means that a party of two will receive the exact same rewards as before
    • A full party of twelve will receive twice as many item drops at the end (200%)

Other changes

Regular monsters on Fever Fields now have a chance to drop Mythril Ore Fever Field MVPs have a high chance of droppping up to 2 Mythril Ore

Content

Crafting Memorial Gear

A mysterious craftsman has been spotted in the Memorial Crafting Workshop (near the Prontera west Kafra). You might want to talk to him about crafting Hard Mode Accessories. It is rumoured that these special accessories can even be refined. He can craft the following accessories:

  • Cursed Emerald Earrings (15 Cursed Emerald, 10 Mythril)
  • Glittering Opal Earrings (15 Shiny Opal, 10 Mythril)
  • Blue Oath Ring (15 Sea Sapphire, 10 Mythril)
  • Red Union Ring (15 Bloody Ruby, 10 Mythril)

The required gemstones are rewards from the Hard Mode instances of Memorial Dungeons like Orc's Memory. But keep in mind that at this point in time, you can only obtain Cursed Emeralds.

Enchanting Memorial Gear

The Memorial Crafting Workshop is now also home to various people from Midgard's Enchanter Association, who can help you enchant your Memorial Dungeon gear. Enchanting a "clean" item costs 100,000 Zeny and has a 100% success chance. Level of refinement and existing cards will be maintained. If you would like to get a different enchantment, you will need to reset the existing one first. This costs 200,000 Zeny and is also 100% safe.

The Grade of the gear will affect how many enchantments it can receive. Grade IV (Subjugation) and Grade III (Expedition) get 1 enchantment, Grade II (Guardian) gets 2 enchantments, and Grade I (Conqueror) gets 3 enchantments.

Possible enchantments include +1~+2 on basic stats, DEF, MDEF, CRI, FLEE and MaxHP.

When enchanting an armor that is refined to +9 or higher, you have a chance to receive a special enchantment called Job Essence. There are various Job Essences for all First and Second Jobs, and they contain very special bonuses that you don't want to miss out on!

When you are enchanting an armor that is eligible for receiving a Job Essence enchantment, it makes sense to talk to a particular Enchant Staff NPC. One of them is specifically trained to apply First Job Essences (Mage, Thief, ...), while another one focuses on Second Job Essences (Knight, Priest, ...).

We are working hard on getting a Wiki up and running so we can document all these mechanics for you in much greater detail. Stay tuned for updates!

Blacksmith Forging

Blacksmiths are now able to forge new Zero-exclusive weapons! Each weapon type now also includes a new forgeable weapon for y'all to try out. The materials for each of these are 15 Steel, 16~22 Oridecon, 2 Mythril Ore, and Zero-specific stone catalyst like a Jello Stone or a Hard Mode gemstone.

The nine new weapons are:

  • Shining Sword
  • Exquisite Dagger
  • Indigo Sword
  • Sunset Buster
  • Emerald Axe
  • Sapphire Scepter
  • Bloody Knuckle
  • Twilight Spear
  • Chaos Lance

Fixes

  • Nightmare now correctly drops Damascus with random options
  • Fixed Poring Village Carrot and Poring Village Leek interfering with Concentration Potion
  • Lower grade Memorial Dungeon accessories can no longer be refined
  • Fixed Sage Free Cast skill bonus now it will give 100% movement speed and ASPD at level 10
  • Fixed Galim and Otine from prontera regional quests they should now delete requested items as expected
  • Fixed Cart Revolution not ignoring targets flee

2020-06-16

Bard and Dancer skill rebalance

The performer classes have received a significant revamp of all songs and dances. Songs and dances are now party-wide buffs that are generally applied in a 31x31 range around the performer and last for 60 seconds. The effects of performance skills are no longer depending on the stats of the performer and now also affect the performing player.

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skills, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time.

Other skill changes

Adaptation to Circumstances:

  • Buff that reduces SP cost of performance skills by 20%
  • Music Lessons:
    • Increases MaxSP by 1% per level
    • Increases ASPD by 1% per level
  • Dance Lessons:
    • Increases CRI by 1 per level
    • Increases ASPD by 1% per level

Memorial Dungeons

With this patch we are adding our first proper Memorial Dungeon: Orc's Memory. This is a Level 60+ instance that you can attempt daily. Alongside this new instance we are also introducing a first set of Memorial Dungeon gear, sometimes referred to as Expedition Gear.

Orc's Memory If you are ready to face the Fake Orc Hero in this new instance, speak to the Mad Scientist at gef_fild10 (238,202). Bringing a party of Level 60+ players is advised!

The instance can be attempted in two modes: Easy Mode and Hard Mode. Easy Mode is your best choice to get a feeling for the instance, but also yields more Subjugation gear, the first tier of Memorial Dungeon gear. Hard Mode offers a variety of loot, including materials to upgrade your MD gear to the next tier. But be warned, Hard Mode should not be taken lightly!

Note: The number of players in the party does not have any effect on the rewards at the end.

Upgrading Memorial Dungeon Gear The Adventurer's Guild has setup a new Memorial Dungeon workshop to help process all these new materials and gear that you can find. You can access the workshop through a new portal near the East Prontera Kafra.

Stone Refiner The Stone Refiner is specialized in the Jello Shards that you can find in the Poring Village instance. If you bring 5 Jello Shards of the same kind to the Stone Refiner, he can condense them into a Jello Stone. This process takes 24h, but you can speed up the process by paying 250,000z to get it immediately.

Gear Enhancer The Gear Enhancer can take Memorial Dungeon gear and upgrade it to the next tier. For example, you can bring him the Subjugation gear from Orc's Memory, which is Grade IV, and upgrade it to Grade III gear. This will also require certain number of Shimmering Crystals, which drop in Memorial Dungeons, and Jello Stones.

Other changes and fixes

  • Added the missing Great Nature to the Thor's Flame list of Greater Mineral combinations
  • Removed the animation delay from the Assassin's Sonic Blow skill as intended
  • Fixed Sage's Autospell list to show all 9 available skills

2020-05-30

Quality of Life Character storage

Account storage has been replaced with character storage, we have moved the current account storage to the highest level/highest class character in your account. This update will allow players to collect as many items as they wish, and it's especially useful for guilds. Each character storage will offer 600 slots just like a normal account storage.

Master storage Master storage has been implemented. Unlike Account storage, which is suppressed by character storage, now it's shared among all your game accounts, allowing smooth movements of items between game accounts.

Guild storage Guild storage is a stable feature in private servers, as such it's now implemented and it can be accessed from all kafras. Guild leaders can assign access permission through the positions list.

Monster Database We have introduced a fully featured monster database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/monster/

Item database We have introduced a fully featured item database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/item/

Vendors and Buying stores We have introduced a fully features market database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/market/.

This database will show both vendors and buying stores, their items, place in map etc. we also introduced @whosells in-game command which does a simple search for items in market you can also use @navshop to navigate to a specific shop if you don't want to get lost!

Also auto traders will now expire after 7 days this to clean up space and get rid of dead ones.

Auto commands

We have introduced auto commands you can now set up to 10 commands to be executed whenever you log in game. You can set those by whispering to NPC:AutoCommands

Show rare

We have introduced a new command: @showrare , which can be set to show a special announcement and effect on your character if an item with specific rate or lower and/or specific count of options dropped or autolooted.

Play time We have introduced a new @playtime command which will show you for how long you've been online in-game! This can be seen in control panel as well.

Refine UI

We have introduced the new refine user interface this can be accessed by talking to any of the current refine NPCs this will allow you to refine items easily without all the awkward NPC dialogs and doesn't require you to be able to wear this specific item.

Content

EXP Table

We've changed to a new exp table, this new exp table follows the last known exp table before trans update its not custom one and it follows a different experience curve, the older exp table had a 25% growth level on level starting from level 1 while the new one has 7 ~ 7.5% growth from 1 to 79 and 17 ~ 25% onward with a total of roughly 430 million in total this means leveling now up to 80 is a lot easier than previously but from this point on it will be harder this new curve will allow new players to easily catch up while giving them a good challenge reaching highest levels.

For this we also adjusted all players levels most players has gained new levels while higher level players might have lost few levels, the following table show the exact increase or decrease in levels assuming you're at 0% EXP if you have already some experience towards next level you may gain more levels.

Considering the huge change in experience requirements we have also lowered experience penalty to 3% from 10%.

|- ! Old level ! New Level |- | 0 | 1 |- | 1 | 1 |- | 2 | 1 |- | 3 | 2 |- | 4 | 3 |- | 5 | 4 |- | 6 | 5 |- | 7 | 6 |- | 8 | 7 |- | 9 | 8 |- | 10 | 9 |- | 11 | 10 |- | 12 | 11 |- | 13 | 12 |- | 14 | 13 |- | 15 | 14 |- | 16 | 15 |- | 17 | 16 |- | 18 | 18 |- | 19 | 19 |- | 20 | 20 |- | 21 | 21 |- | 22 | 22 |- | 23 | 23 |- | 24 | 24 |- | 25 | 25 |- | 26 | 26 |- | 27 | 27 |- | 28 | 29 |- | 29 | 30 |- | 30 | 31 |- | 31 | 32 |- | 32 | 33 |- | 33 | 34 |- | 34 | 35 |- | 35 | 36 |- | 36 | 38 |- | 37 | 39 |- | 38 | 40 |- | 39 | 41 |- | 40 | 42 |- | 41 | 43 |- | 42 | 44 |- | 43 | 46 |- | 44 | 47 |- | 45 | 48 |- | 46 | 49 |- | 47 | 50 |- | 48 | 51 |- | 49 | 52 |- | 50 | 54 |- | 51 | 55 |- | 52 | 56 |- | 53 | 57 |- | 54 | 58 |- | 55 | 59 |- | 56 | 60 |- | 57 | 62 |- | 58 | 63 |- | 59 | 64 |- | 60 | 65 |- | 61 | 66 |- | 62 | 67 |- | 63 | 68 |- | 64 | 70 |- | 65 | 71 |- | 66 | 72 |- | 67 | 73 |- | 68 | 74 |- | 69 | 75 |- | 70 | 76 |- | 71 | 78 |- | 72 | 79 |- | 73 | 80 |- | 74 | 81 |- | 75 | 81 |- | 76 | 82 |- | 77 | 83 |- | 78 | 83 |- | 79 | 84 |- | 80 | 84 |- | 81 | 85 |- | 82 | 86 |- | 83 | 86 |- | 84 | 87 |- | 85 | 87 |- | 86 | 87 |- | 87 | 88 |- | 88 | 88 |- | 89 | 89 |- | 90 | 89 |- | 91 | 90 |- | 92 | 90 |- | 93 | 91 |- | 94 | 91 |- | 95 | 91 |- | 96 | 92 |- | 97 | 92 |- | 98 | 93 |- | 99 | 93 |}

Poring Village

Poring village is now in you can access this new instance to farm jello fragments which can later be turned into jello stones thus will later be used to create and upgrade various gears so start hunting now.

This instance is accessible for players from level 30 to 60 and cooldown resets every day at 4am server time every player can get up to 2 jello fragments in single run and for each unique player in the instance the rewards doubles for example if the instance is done with a full unique party you can get between 12 ~ 24 fragments per run, every day drops specific type of jello which can later be combined into jello stones.

Every 5 jellos can be combined into 1 jello stone it takes 24 hours to finish combining them and you can speed up this process instantly by either spending 250k zeny or 1 Gelstar.

The poring village entrance can be found at prt_fild05,145,235 for first timers you will receive a special low headgear which can be later enchanted using the NPC found at prt_fild05,174,238.

The jello fragments combiner can be found in the memorial workshop accessible through Prontera at prontera,50,227 Thor's Flame

Thor's flame is a new exchange NPC allows you to exchange normal refine ores into enriched or HD ones also exchanging some trash into more valuable materials.

Refine ores

Material Exchange fee Out material
1 Oridecon 500,000 Zeny or 1 Gel star 1 Enriched Oridecon
1 Elunium 500,000 Zeny or 1 Gel star 1 Enriched Elunium
1 Enriched Oridecon 1,000,000 Zeny or 4 Gel stars 1 HD Oridecon
1 Enriched Elunium 1,000,000 Zeny or 4 Gel stars 1 HD Elunium
1 Bradium 1,500,000 Zeny or 5 Gel stars 1 HD Bradium
1 Cranium 1,500,000 Zeny or 5 Gel stars 1 HD Cranium

Minerals exchange

Lesser Minerals

For 5 Iron or 5 Iron Ore you can exchange them randomly to one of those items

  • 2x Phracon
  • 1x Emveretarcon
  • 1x Steel
  • 1x Elunium Ore
  • 1x Oridecon Ore

Intermediate Mineral (Disabled currently)

For 5 Steel or 5 Coal you can exchange them randomly to one of those items

  • 2x Elunium Ore
  • 2x Oridecon Ore
  • 3x Elunium
  • 3x Oridecon
  • 1x Gold

Greater Mineral (Elemental Stones)

For 3 Elunium or 3 Oridecon you can exchange them randomly to one of those items

  • 3x Red blood
  • 3x Crystal Blue
  • 3x Wind of Verdure
  • 3x Yellow Live
  • 1x Flame Heart
  • 1x Mystic Frozen
  • 1x Rough Wind

Basic jewels

For 7 Elunium or 7 Oridecon you can get a random basic jewel:

  • 1 ~ 2x Garnet
  • 1 ~ 2x Amethyst
  • 1 ~ 2x Emerald
  • 1 ~ 2x Pearl
  • 1 ~ 2x Ruby
  • 1 ~ 2x Sardonyx
  • 1 ~ 2x Opal
  • 1 ~ 2x Topaz
  • 1 ~ 2x Zircon
  • 1 ~ 2x 2 Carat Diamond
  • 1 ~ 2x Aquamarine

Special jewel exchange

You can exchange 2 of one special jewel for one random special jewel. Also has a chance to change into Gold or an Emperium Anvil. The qualifying special jewels are as follows:

  • Olivine
  • Phlogopite
  • Agate
  • Muscovite
  • Rose Quartz
  • Turquoise
  • Citrine
  • Pyroxene

Skill Balances

Bard/Dancer

Musical Strike / Throw Arrow

Now it deals 2 hits and attack ratio changed to 10 + 40 * skill level% ATK, Fixed Cast time is removed and Cast time lowered to 0.5 seconds and 0.3 seconds global cooldown added.

Alchemist Cannibalize

The attack of summoned monsters has been highly improved and Parasite can now do double attacks

Changes

  • Search results in-game from @ii/@mi and similar has been reduced back to 5 results, please use the website database.
  • Autotrade is now only available inside cities
  • If a player tries to kill steal a monster a new visual effect of a shield will show up on the monsters for the KSer only

Fixes

  • Kill steal protection should now work as expected
  • Sea Witch Foot, Battle Hook and Koronos is no longer wearable by non-trans classes and no longer dropped, the items will be kept with the users to be used when trans later release.
  • Fixed Infinity Drink effect now it correctly increase magical and physical attacks, enables no cast cancelation and increases maxp HP and SP as expected
  • Hunter traps weight corrected to 0.2 and Blue/Yellow/Red Gemstones to 0.1
  • Corrected Orcish and Oak mace dropped options to be in magic pool, previously dropped items won't be rerolled.
  • Backstap will no longer attack if it's not possible to slide behind enemies
  • Backstap will now slide in PvP environment maps
  • Desert Frilldolars element has been fixed to earth 2
  • Increased attack on normal and boss monsters options should now correctly increase the attack damage rate
  • Guild expansion now correctly adds 4 slots per level guilds with members more than 56 have all of their members kicked and they will have to re-invite
  • Trunk drops has been added back to Elder Willow
  • Fury status has been corrected to only decrease SP regeneration by 50% instead of disabling it
  • Asura strike shall no longer stop SP regeneration for 5 minutes
  • Bowling bash shall no longer attack unreachable monsters
  • Dragonology will now give +1 int per skill level learned
  • Neutral element resistance has been removed from fever shoes and re-rolled into formless tolerance
  • Hylozoist Card has been temporary disabled until fixed
  • Harcy NPC would no longer allow to keep repeating of the banana quest
  • Fixed Increase agility not giving ASPD modifier as expected
  • Fixed teleport skill teleporting into NPCs (specifically warps)


2020-05-01

Content

  • Most common weapon drops has been updated to drop at 5%
  • Spawn rates has been further adjusted, we're looking for further feedback.
  • Double Attack can crit now

Fixes

  • Autoloot would no longer loot items out of view area or on death.
  • Brandish Spear is now hitting 3 times as expected and it damage is counted as Ranged attack.
  • Magnus Exorcismus now have 6 seconds cooldown as expected.
  • Bowling Bash, Brandish Spear and Sonicblow cooldown shall work as expected.
  • Earth Spike is corrected, and lowered to 200% MATK (before patch 300%).
  • Sandman shall no longer bully you, Earth Spike shall now hit you 3 times at similar attack to Zero.
  • Blacksmiths Ranked 5 or higher will recieve the top tier options now.
  • Champion slaves would no longer drop experience or loot.
  • Owl Duke would not lose it boss status randomly anymore.
  • Storm Gust shall now freeze targets at 150% chance on third hit (100% previously)
  • Impositio Manus and Suffragium cooldown lowered to 30 seconds


2020-04-27

Fixes

  • Novice combination kit (Obtainable at the novice academy) is now functioning as intended.
  • Reverted a change from Hercules which caused various skill errors.
  • Alchemist books are no longer discountable/overchargeable
  • Swift Champions would no longer teleport
  • Fixed Champions always dropping 2 optioned gears, they should instead drop 2 optioned gears with a slight chance for it to be 1 optioned
  • Fixed Champion spawns in the following maps cmd_fild06, mjolnir_09, pay_fild04, prt_fild02
  • Fixed Crazy Uproar having no cooldown now it correctly have 30 seconds cooldown
  • Exp penalty for lower level monsters is restored

Content

  • Jerdis from prontera regional quests have new regional quests, help him getting corn and you may get a very nice buff.
  • Champions would not despawn after 15 minutes from last attack, giving the chance to respawn them again.
  • Skill and Status reset cooldown is now reduced to 12 hours, this is only effective during beta.

Fever Fields

Fever fields are a much stronger version of monsters we already know and love, don't get fooled by their appearances trust us they do hurt. You can identify those fields by their red warp portals. In fever fields monsters drops new items and even better options, normal monsters drops armors and weapons with up to 3 options, first 2 options is guaranteed while the third drops at random chance. For boss monsters armors and weapons drops with up to 4 options, 3 of them is guaranteed while the 4th drops at random chance. In this maintenance we've introduced those 3 fever fields, and there's still more to come.

  • Implemented morocc fever field (moc_fild17)
  • Introduced the following new monsters
    • Desert Frilldora
    • Desert Sandman
    • Desert Hode
    • Desert Phreeoni
      • To spawn dessert Phreeoni you need to kill 10000 Desert Hode
  • Introduced the following new items
    • Desert Leather Armor
    • Desert Leather Robe
    • Desert Leather Suits
    • Desert Leather Boots
    • Desert Leather Sandal
    • Desert Leather Shoes
  • Implemented Geffen fever field (gef_fild02)
  • Introduced the following new monsters
    • Dark Orc Warrior
    • Dark Orc Lady
    • Dark Orc Baby
    • Dark High Orc
    • Dark Orc Archer
    • Dark Orc Hero
      • To spawn Dark Orc Hero you need to kill 10000 Dark High Orc
    • Dark Orc Lord
      • To spawn Dark Orc Lord you need to kill 10000 Dark Orc Archer
  • Introduced the following new items
    • Orchish Dagger
    • Orchish Blade
    • Orchish Smasher
    • Orchish Mace
    • Orchish Staff
    • Orchish Cleaver
    • Orchish Bow
  • Implemented payon fever field (pay_fild06)
  • Introduced the following new monster
    • Dark Willow
    • Dark Mandragora
    • Dark Stem Worm
    • Dark Spore
  • Introduced the following new items
    • Oak Armor
    • Oak Sword
    • Oak Stunner
    • Oak Mace
    • Oak Staff
    • Oak Leaf Dagger
    • Oak Leaf Robe
    • Oak Stem Bow
    • Oak Stem Suit

Skill Balances

  • Zero has introduced a lot of skill balances to second job skills to fit better into the renewal environment, we have implemented all skill balance update till before Trans was released in kRO:Zero.

Knight

ASPD

  • In addition to skill rebalances Knights will benefit of a reduction of Two handed sword penalty by 10, this mean you will roughly gain 10 more ASPD points when a Two handed sword is worn compared to before this patch.

Two Hand-Quicken

  • In addition to it original bonus Two Hand-Quicken now adds an additional 10% ASPD with its original ASPD buff. It also adds: * 2 + 2 * skill level Crit * 2 * skill level hit points

Bowling Bash

  • Bowling bash base damage formula has stayed the same however additional bonuses and number of hits has been changed, first thing gutter lines is removed and replaced by a simple 5x5 AoE.
  • The skill now hits for 2 times, however if worn with two-handed sword and hitting 2 or more monsters you will hit 3 times and if 4 or more you will hit 4 times. Effectively making you hit at 2000% ATK with 4 or more targets.
  • Variable cast time was removed and Fixed cast time stays as it is at 0.35 seconds, in addition 2 seconds of Cooldown was added, and the amount of knockback tiles was changed to depend on the level.

! Level ! Knockback Tiles |- | 1 | 1 |- | 2 | 1 |- | 3 | 2 |- | 4 | 2 |- | 5 | 3 |- | 6 | 3 |- | 7 | 4 |- | 8 | 4 |- | 9 | 5 |- | 10 | 5 |}

Brandish Spear

  • The irregular aoe of Brandish Spear has been adjusted to a simple square in front of the caster, the following picture explains the different damage tiers and attack ratios.

Brandish Spear Effect Range

Level ATK (1) ATK (2) ATK (3) ATK (4) Attack Ranges 1 120% - - - 1 2 140% - - - 1 3 160% - - - 1 4 270% 180% - - 1 ~ 2 5 300% 200% - - 1 ~ 2 6 330% 220% - - 1 ~ 2 7 420% 360% 240% - 1 ~ 3 8 455% 390% 260% - 1 ~ 3 9 490% 420% 280% - 1 ~ 3 10 562% 525% 450% 300% 1 ~ 4

  • SP amount has also been doubled up to 24

Blacksmith ASPD

  • In addition to skill rebalances Blacksmith will benefit of a reduction of Two handed axe penalty by 3, this mean you will roughly gain 3 more ASPD points when a Two handed axe is worn compared to before this patch.

Adrenaline Rush

  • In addition to the original bonus an additional 10% ASPD bonus was added, also the buff now gives 5 + 3 * skill level hit

Over thrust

The skill weapon breaking chance was removed, in addition the ATK% buff to other members of the party was changed

Level ATK% (Self) ATK% (Other)
1 5 5
2 10 5
3 15 10
4 20 10
5 25 20

Forging

  • Blacksmiths received a very powerful buff to their forging ability, on any level 3 or higher weapon they forge will get random options and the amount of your options depends on your ranking
Rank Amount of options
Non-Ranked 3
10th ~ 6th 4
5th ~ 1st 5

Priest ASPD

  • In addition to skill rebalances Priests will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.

Suffragium

  • The limit of using it only for 1 cast is removed and now it can be used for as long as it duration, it now also casts on whole party including the priest casting it too.
  • The global down is reduced to 0.3 seconds, 1 second casting time is added, 0.3 seconds fixed cast time is added, 60 seconds cooldown is added and buff duration is increased to 60 seconds.

Impositio Manus

  • Now it casts on whole party including the priest casting it too, it also adds MATK beside its original ATK bonus it's also no longer a mystery bonus and will show in your status window.
  • The global down is reduced to 0.3 seconds, 1 second casting time is added, 0.3 seconds fixed cast time is added, 120 seconds cooldown is added and buff duration is increased to 120 seconds.

Magnus Exorcismus

  • This skill has been totally revamped to give priests more chance in being more involved in PvM, the skill now attacks all type of monsters not just Undead and Demon, also Undead and Demon will receive an extra 30% MATK damage using this skill now.
  • The cast time is reduced to 3 seconds, fixed cast time is reduced to 1 second, global cooldown reduced to 0.3 seconds and ground unit duration was reduced by 1 second for all levels.

Mace Mastery

  • Beside its original bonus it now also adds 1 crit per level, please note it's a mystery bonus therefore it won't show up in your status window.

Crusader ASPD

  • In addition to skill rebalances Crusaders will benefit of a reduction of Two handed spear penalty by 2, this mean you will roughly gain 2 more ASPD points when a Two handed spear is worn compared to before this patch.

Spear Quicken

  • In addition of its original bonus an additional 10% ASPD was added.

Grand Cross

  • The feedback damage on inflicted on the caster was removed now you will only spend 20% of your remaining HP for each cast.
  • Cast time is reduced to 1 second, Fixed cast time is reduced to 0.5 seconds, Global cooldown is reduced to 0.3 seconds and 1 second of cooldown was added.

Shield Boomerang

  • The skill formula was changed to ((80 * skill level) + Shield Weight + (Shield Refine * 4))% ATK
  • A cooldown of 0.5 seconds is added and global cooldown reduced to 0.3 seconds.

Monk

Size modifiers

  • Knuckle size modifiers was changed to Small 100% / Medium 100% / Large 75%

ASPD

  • In addition to skill rebalances Monks will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.

Chain Combo

  • Skill ATK% ratio was changed to 250 + 50 * skill level ATK% in addition knuckles now hits with double the damage and hits for 6 times.
  • The SP consumption was also lowered to the following table
Level SP
1 5
2 6
3 7
4 8
5 9

Combo Finish

  • Skill ATK% ratio was changed to 450 + 150 * skill level ATK%
  • The SP consumption was also lowered to the following table
Level SP
1 3
2 4
3 5
4 6
5 7

Blade stop (Root)

  • The skill duration was set to 10 seconds regardless of the skill level and boss type monsters can now be affected but only for 2 seconds.
  • The global cooldown is lowered to 0.3 seconds and a cooldown of 2 seconds is added.

Finger offensive

  • The skill now will hit for 5 times regardless of it skill level, the ATK ratio was modified to 600 + 200 * skill level ATK% and casting it on rooted enemy will increase it damage by 50%, the skill would also consume 1 Spirit sphere regardless of it level.
  • Reduced global cooldown to 0.3 seconds and 1 second cooldown was added.

Investigate

  • Changed damage ATK ratio to 100 * skill level and using it on rooted enemy will increase it damage by 50%.
  • Reduced global cooldown to 0.3 seconds.

Asura Strike

  • Asura strike would only require having 2 spirit spheres when used in combo.
  • SP Restoration debuff duration is reduced to 3 seconds.

Assassin

Sonic Blow

  • The damage attack was adjusted to 200 + 100 * skill level ATK% it also deals 50% more damage for enemies with 50% or less HP.
  • A cooldown of 1 second was added.
  • NOTE: The skill is supposed to have it animation delay removed however this requires a newer client therefore it's not yet possible, we're going to have this update ASAP.

Venom Splasher

Adjusted damage formula to 400 + 100 * skill level ATK%, removed the Red Gemstone requirement.

  • In addition to this the cooldown and bomb delay was changed to the following.
Level Cooldown Bomb cooldown
1 12 11
2 11 10
3 10 9
4 9 8
5 8 7
6 7 6
7 6 5
8 5 4
9 4 3
10 3 2
  • In addition Poison React doesn't affect the bomb damage any longer.

Rogue

ASPD

  • In addition to skill rebalances Rogues will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.

Intimidate

  • Learning intimate increases your ASPD by 1% for each level learned.

Slightless Mind

  • The damage formula was changed to 100 + 150 * skill level ATK%, the debuff hit limit was removed and the debug damage increase changed to 30% on normal targets and 15% on boss.
  • The SP cost is lowered to 15.

Backstab

  • The damage formula was adjusted to 300 + 40 * skill level ATK%, it also hits twice if you're using a dagger.
  • The skill would also teleport you behind your enemy and can no longer be used while hiding, the skill also no longer ignores flee however on every level you learn 1 hit will be added to the hit calculation.
  • SP consumption is reduced to 16.

Mage

Fire Bolt, Cold Bolt, Lightning Bolt and Napalm Beat.

  • Cooldown is adjusted to 0.7 seconds and global cooldown is adjusted to 0.3 seconds.

Thunder storm

  • Cooldown of 1.7 seconds is added and global cooldown is reduced to 0.3 seconds.

Soul Strike

  • Cooldown of 0.9 seconds is added and global cooldown is reduced to 0.3 seconds.

Frost Drive

  • Cooldown of 1.2 seconds is added and global cooldown is reduced to 0.3 seconds.

Fire Ball

  • Cooldown of 1.2 seconds is added and global cooldown is reduced to 0.3 seconds.

Wizard

Meteor Storm

  • Lowered cast time to 7.5 seconds, lowered global cooldown to 0.3 seconds and reduced fixed cast time to 1.2 seconds.
  • Cooldown was also adjusted based on level.
Level Cooldown
1 1.7
2 2.7
3 2.7
4 3.7
5 3.7
6 4.7
7 4.7
8 5.7
9 5.7
10 6.7

Lord of Vermilion

  • The number of hits was increased to 20 hits, global cooldown is decreased to 0.3 seconds, blind duration is changed to 30 seconds * skill level and chance to 10 + 5 * skill level%
  • Cooldown, Fixed cast time is also changed based on level.
Level Cast time Fixed cast time
1 5.1 0.75
2 5.2 0.80
3 5.3 0.85
4 5.4 0.90
5 5.5 0.95
6 5.6 1
7 5.7 1.05
8 5.8 1.10
9 5.9 1.15
10 6 1.20

Storm Gust

  • The damage formula was changed to 70 + 50 * skill level MATK%, Cooldown of 4.7 seconds is added. Also the pre-renewal behavior of the skill is restored.
  • Cast time and fixed cast time is also changed based on level.
Level Cast time Fixed cast time
1 5.1 0.75
2 5.2 0.80
3 5.3 0.85
4 5.4 0.90
5 5.5 0.95
6 5.6 1
7 5.7 1.05
8 5.8 1.10
9 5.9 1.15
10 6 1.20

Jupitel Thunder

  • Decreased fixed cast time to 0.5 seconds.
  • Cast time is also changed based on level.
Level Cast time
1 2
2 2.2
3 2.4
4 2.6
5 2.8
6 3
7 3.2
8 3.4
9 3.6
10 3.8

Earth Spike

  • The damage formula was changed to 200% MATK, a cooldown of 0.7 seconds is added and global cooldown reduced to 0.3 seconds

Quagmire

  • Added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds

Heaven's Drive

  • Added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds

Fire Pillar

  • Increased the splash range from level 6 and onward to 3 cells, the requirement of Blue gemstone is added again, added cooldown of 0.7 seconds and reduced global cooldown to 0.3 seconds.

Sage

ASPD

  • In addition to skill rebalances Sage will benefit of a reduction of shield penalty by 2, this mean you will roughly gain 2 more ASPD points when a shield is worn compared to before this patch.

Endow Blaze, Endow Quake, Endow Tsunami and Endow Tornado

  • Catalysts was changed to the Point items which can be purchased from Geffen City and Geffen Tower, the skill can no longer fail and it now increases magic attacks of the same element as the endow.
  • Fixed cast time is also reduced to 1 second and 1 second of cast time is added.
  • The skill duration time has been edited as the following
Level Duration in seconds
1 600
2 900
3 1200
4 1500
5 1800
6 1800
7 1800
8 1800
9 1800
10 1800

Volcano, Whirlwind and Deluge

  • Lowered cast time to 3 seconds, fixed cast time to 0.5 seconds and changed catalyst to Blue Gemstone

Land Protector

  • Lowered cast time to 3 seconds and fixed cast time to 0.5 seconds.
  • The duration was also changed based on level
Level Duration in seconds
1 120
2 165
3 210
4 255
5 300
6 335
7 370
8 405
9 440
10 475

Magic Rod

  • Added cooldown of 0.7 seconds and global cooldown is adjusted to 0.3 seconds.

Auto spell

  • The skill trigger list was adjusted new skills can be used the full list is: Fire bolt / Cold bolt / Lightning bolt / Soul strike / Fire ball / Frost diver / Earth spike / Thunder storm / Heaven's drive
  • The level of the triggered skill is no longer random and it increases Depending on the skill level you learned / 2 with maximum of level 5
  • Adjusted auto spell trigger chance to 2 * auto spell skill level
  • NOTE: The current client cannot handle more than 7 skills in the auto-spell list, due to this some skills just

Volcano

  • It now also increases the MATK of targets inside. Adjusted increase formula to 5 + 5 * skill level.

Hunter

ASPD

  • In addition to skill rebalances Hunters will benefit of a reduction of bow penalty by 1, this mean you will roughly gain 1 more ASPD points when a bow is worn compared to before this patch.

Land Mine, Blast Mine, Claymore Trap

  • Fixed cast time is removed and cast time changed to 0.5 seconds.

Blitz Beat

  • The damage no longer splits over enemies and it scales on AGI and DEX

Alchemist

Demonstration

  • The damage formula was slightly buffed up, it also receives a bonus from Learning Potion skill depending on it level
  • Weapon breaking chance has been changed to 3 * skill level%
  • The skill also recieved a new damage formula

Acid Terror

  • Now it shows damage as 5 hits and damage formula was changed to 200 * skill level ATK%, it also receives a bonus from Learning Potion skill depending on it level.
  • Armor destruction chance has been changed to 5 * skill level
  • The skill also received a new damage formula

2020-04-14

Content

  • Alchemist materials prices has been adjusted to zero pricing, this addresses the current high prices.
  • Genetic materials NPC has been removed.
  • Red/Yellow/Orange Potion prices has been adjusted to zero pricing.
  • Removed elder branches and GX poison herbs drops.
  • Monster spawn amounts in fields has been revised, a further adjustment might be required open new gitlab issues if you have any inputs on it.

Fixes

  • Fixed critical percent option, now it correctly adds the percentage and option text is updated to represent it correctly.
  • Fixed some hunter traps having cast time and cooldown period when it should not.
  • Disabled pet evolution until the problems with it is fixed, people who lost their pets/eggs will receive a new one when a fix is issued
  • Fixed novice poring card not giving atk/matk bonus when slotted into novice academy hat
  • Fixed Sohee champion suiciding when it should not
  • Fixed Disguise champion transforming into other monsters
  • Fixed champion monsters keeps respawning even if a champion is still alive
  • Fixed champion slaves counts towards champion kill counter, this will affect any slaves in a map you may only kill natural spawned monsters for it to affect the count
  • Fixed garment racial options showing in Korean

2020-04-11

Fixes

  • Fixed ASPD bonus from potions being lower than usual
  • Fixed various NPC location issues in the Blacksmith NPC and it also should no longer have brain stroke when talking
  • Fixed prontera map dead cells, players should be able to move freely now

Content

  • We've implemented the zero spawn table, to sum it up it mainly reduces field spawns while buffing dungeon spawns, you can know where a specific monster is spawned using @whereis or using the navigation window
  • Eden quests from levels 85 ~ 95 has been revised items changed and experience values adjusted
  • Prontera Regional quests you can check the NPCs at the following locations
    • Saraka at prt_fild00,251,238
    • Ethyl at prt_fild01,357,310
    • Eardis at prt_fild02,123,306
    • Harcy at prt_fild03,336,62
    • Mel at prt_fild05,352,218
    • Paul at prt_fild05,353,221
    • Islane at prt_fild06,29,199
    • Galim at prt_fild07,147,320
    • Otina at prt_fild08,154,377
    • Jardis at prt_fild10,250,272
  • Payon Regional quests you can check the NPCs at the following locations
    • Senna at pay_fild07,291,349
  • Mjolnir Regional quests you can check the NPCs at the following locations
    • Claire at mjolnir_01,209,144
    • Veteran at mjolnir_02,234,170
    • Olem at mjolnir_03,229,236
    • Galette at mjolnir_06,162,254
    • Herbalist at mjolnir_08,169,250
    • Hilde at mjolnir_10,321,57
  • Champion monsters now spawns in-game killing 30 of the following monsters would spawn it champion version
    • Champion monsters drops Armor, Garment and Shoes with options
Map Monster Champion
alde_dun01 Arclouze Arclouze Ringleader
alde_dun02 High Orc Solid High Orc
alde_dun03 Penomena Furious Penomena
alde_dun04 Bathory Furious Bathory
anthell01 Deniro Elusive Deniro
anthell02 Andre Solid Andre
beach_dun Medusa Swift Medusa
beach_dun2 Stalactic Golem Furious Stalactic Golem
beach_dun3 Thara Frog Elusive Thara Frog
c_tower1 Rideword Solid Rideword
c_tower2 Clock Furious Clock
c_tower3 Alarm Elusive Alarm
c_tower4 Clock Clock Ringleader
cmd_fild01 Grove Elusive Grove
cmd_fild02 Seal Swift Seal
cmd_fild03 Alligator Solid Alligator
cmd_fild04 Sea Otter Sea Otter Ringleader
cmd_fild06 Furious Golem Golem
cmd_fild07 Raggler Elusive Raggler
cmd_fild08 Deniro Elusive Deniro
cmd_fild09 Metaller Swift Metaller
gef_fild00 Chonchon Elusive Chonchon
gef_fild01 Roda Frog Furious Roda Frog
gef_fild03 Orc Lady Solid Orc Lady
gef_fild04 Mandragora Solid Mandragora
gef_fild05 Creamy Swift Creamy
gef_fild06 Petite Solid Petite
gef_fild07 Poring Swift Poring
gef_fild08 Petite Swift Petite
gef_fild09 Coco Solid Coco
gef_fild10 Orc Warrior Furious Orc Warrior
gef_fild11 Goblin Swift Goblin
gl_cas01 Carat Elusive Carat
gl_cas02 Wanderer Furious Wanderer
gl_church Evil Druid Elusive Evil Druid
gl_chyard Dark Priest Furious Dark Priest
gl_dun01 Arclouze Solid Arclouze
gl_dun02 Majoruros Furious Majoruros
gl_in01 Marionette Marionette Ringleader
gl_prison Zombie Prisoner Solid Zombie Prisoner
gl_sew01 Whisper Solid Whisper
gl_sew02 Gargoyle Furious Gargoyle
gl_sew03 Sting Elusive Sting
gl_sew04 Anolian Furious Anolian
in_sphinx1 Drainliar Elusive Drainliar
in_sphinx2 Requiem Solid Requiem
in_sphinx3 Marduk Elusive Marduk
in_sphinx4 Minorous Swift Minorous
in_sphinx5 Pasana Swift Pasana
iz_dun00 Plankton Furious Plankton
iz_dun01 Vadon Solid Vadon
iz_dun02 Cornutus Solid Cornutus
iz_dun03 Phen Elusive Phen
iz_dun04 Merman Furious Merman
mjo_dun01 Tarou Tarou Ringleader
mjo_dun02 Martin Solid Martin
mjo_dun03 Skeleton Worker Elusive Skeleton Worker
mjolnir_01 Caramel Swift Caramel
mjolnir_02 Elder Willow Solid Elder Willow
mjolnir_03 Side Winder Side Winder Ringleader
mjolnir_04 Driller Furious Driller
mjolnir_05 Argiope Swift Argiope
mjolnir_06 Poison Spore Solid Poison Spore
mjolnir_07 Savage Savage Ringleader
mjolnir_08 Beetle King Furious Beetle King
mjolnir_09 Swift Savage Babe Swift Savage Babe
mjolnir_10 Argos Furious Argos
mjolnir_11 Argiope Elusive Argiope
mjolnir_12 Dustiness Furious Dustiness
moc_fild01 Muka Muka Ringleader
moc_fild02 Peco Peco Elusive Peco Peco
moc_fild03 Wolf Swift Wolf
moc_fild07 Drops Drops Ringleader
moc_fild11 Baby Desert Wolf Furious Baby Desert Wol
moc_fild12 Picky Furious Picky
moc_fild13 Steel Chonchon Solid Steel Chonchon
moc_fild16 Sandman Furious Sandman
moc_fild18 Scorpion Elusive Scorpion
moc_pryd01 Familiar Elusive Familiar
moc_pryd02 Mummy Solid Mummy
moc_pryd03 Mummy Swift Mummy
moc_pryd04 Isis Solid Isis
moc_pryd05 Minorous Elusive Minorous
moc_pryd06 Mimic Elusive Mimic
nif_fild01 Disguise Elusive Disguise
nif_fild02 Loli Ruri Swift Loli Ruri
niflheim Lude Furious Lude
orcsdun01 Orc Zombie Elusive Orc Zombie
orcsdun02 Orc Skeleton Swift Orc Skeleton
pay_dun00 Zombie Furious Zombie
pay_dun01 Soldier Skeleton Furious Soldier Skeleto
pay_dun02 Soldier Skeleton Soldier Skeleton Ringle
pay_dun03 Sohee Swift Sohee
pay_dun04 Dokebi Furious Dokebi
pay_fild01 Willow Willow Ringleader
pay_fild02 Boa Boa Ringleader
pay_fild03 Fabre Fabre Ringleader
pay_fild04 Elusive Poporing Elusive Poporing
pay_fild07 Bigfoot Bigfoot Ringleader
pay_fild08 Spore Swift Spore
pay_fild09 Horn Solid Horn
pay_fild10 Greatest General Swift Greatest General
prt_fild00 Roda Frog Roda Frog Ringleader
prt_fild01 Lunatic Lunatic Ringleader
prt_fild02 Elusive Stainer Elusive Stainer
prt_fild03 Yoyo Swift Yoyo
prt_fild04 Ambernite Elusive Ambernite
prt_fild05 Hornet Elusive Hornet
prt_fild06 Fabre Solid Fabre
prt_fild07 Rocker Elusive Rocker
prt_fild08 Poring Swift Poring
prt_fild08 Lunatic Solid Lunatic
prt_fild08 Fabre Poring Ringleader
prt_fild08 Pupa Furious Poring
prt_fild08 Baby Poring Elusive Poring
prt_fild09 Magnolia Elusive Magnolia
prt_fild10 Elder Willow Swift Elder Willow
prt_fild11 Goblin Elusive Goblin
prt_sewb1 Familiar Elusive Familiar
prt_sewb2 Thief Bug Furious Thief Bug
prt_sewb4 Thief Bug Solid Thief Bug
treasure02 SAILOR_SKELETON Swift Sailor Skeleton
tur_dun01 Dragon Tail Swift Dragon Tail
tur_dun02 Solider Solid Solider
tur_dun03 Freezer Freezer Ringleader
tur_dun04 Assaulter Assaulter Ringleader
um_fild01 Dryad Swift Dryad
um_fild02 Wootan Fighter Furious Wootan Fighter
um_fild03 Parasite Solid Parasite
um_fild04 Wild Rose Furious Wild Rose
xmas_dun01 Cookie Cookie Ringleader
xmas_dun02 Myst Case Furious Myst Case
xmas_fild01 Marin Furious Marin


2020-04-06

Changes

The following items have been hard set to x1 rate in drops to stop the abuse of its high sell value through either high rate or easy accessible monsters

  • Sea-Otter Fur
  • Sardonyx
  • Sapphire
  • Glass Bead
  • Little Evil Wing
  • Dragon Scale
  • Yggdrasil Leaf
  • Red Frame
  • Alice's Apron


2020-04-05

Content

  • Eden quests for the range 85 to 95 has been added
  • Changed requirements for 2nd job change to 50 Base level and job level
  • First job change quests now grants platinum skills, please note this is not applied to whom change through izlude academy
  • Status and skill reset is now available, every time you change your job you're granted 1 free skill and status reset (they don't stack), a grace period of 90 days after each reset is applied till next reset, changing your job however bypasses this grace period
  • Memo has been allowed in the following maps
    • cmd_fild01
    • cmd_fild02
    • cmd_fild03
    • cmd_fild04
    • cmd_fild05
    • cmd_fild06
    • cmd_fild07
    • cmd_fild08
    • cmd_fild09
    • gef_fild02
    • gef_fild06
    • gef_fild08
    • gef_fild12
    • gef_fild14
    • mjolnir_01
    • mjolnir_02
    • mjolnir_03
    • mjolnir_05
    • mjolnir_07
    • mjolnir_08
    • mjolnir_11

Fixes

  • Fixed various bugs in the izlude academy
  • Fixed memory violations in quest system which caused the server to crash for few times on launch
  • Fixed Eden quests not checking for minimum level in turn-in missions
  • Fixed Eden quests timer not being checked after first time it expires which caused players to be able to turn in items instantly
  • Fixed a memory violation in party exp share checks caused server to crash in rare cases
  • Fixed newly created parties fails to check for unique master accounts until a member leaves the party
  • Fixed Imposito Manus affecting raw damage output instead of weapon attack
  • Fixed Alchemist missing NPCs which are supposed to be in juno, they're moved now to Aldebaran.
  • Removed Super Novice job change, players whom have super novice in their account have their account locked, they will need to contact a Game Master to change their job to a different desired job
  • Fixed increase agility not adding the 1% ASPD bonus per level as expected
  • Fixed Two Hand Quicken, One Hand Quicken, Adrenaline Rush, Berserk, Madness Canceller, Spear quicken, Mercenary Quicken and Homunculus skill Fleet ASPD bonus
  • Fixed Musical Instruments and Whips dropped option group
  • Fixed Blacksmith Greed platinum skill quest not correctly checking for left weight and requiring 499 instead of 500 weight
  • Fixed Niflhiem missing warps
  • Removal of binoculars headgear quest as it was not intended to be released
  • Fixed sage platinum skill quest, the NPC can now be found in Geffen tower somewhere!
  • Disabled monster experience in the Poring land of the new novice academy
  • Fixed Awakening Potion, Berserk Potion and similar item ASPD bonus, it should now increase your ASPD correctly.
  • Fixed stolen items missing options, all newly stolen items shall now be granted options.


2020-04-01

Fixes

  • Evil Druid and few other monsters shall no longer drop Armors with random options
  • Eden Group Logistics Manager shall no longer hang players when they chose quit
  • Missing Prontera Tool Dealer can be found again
  • Overweight is now starting from 70% instead of 50% as expected
  • Guild castle maps warps are restored
  • Prontera field warps shall now be positioned correctly

Changes

  • Optioned items now sell for 10z to NPC
    • Note that non-optioned items still sell at the normal price
  • Kafra warp prices has been shifted to 10% of its original price

Player data changes

  • Players with the armors that contained options has their options removed
  • To mitigate the zeny made in the last 24 hours which should not be possible on zero setup we halved all players zeny


2020-03-31

  • Beta launched.

See also

Update History