Mace

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Maces are a blunt weapon type usable by Acolyte, Merchant, Super Novice and Swordman classes. All maces are naturally unbreakable except in upgrade attempts.

Size Damage
Small 75%
Medium 100%
Large 100%

List

Note: Forge denotes the Blacksmith ability Smith Mace. These versions have 0 slots, but can have elemental or strong modifiers.

Name Possible Slots Weapon Level Attack Weight Additional Notes
16015.png Cat Club 3 1 80 70 Increases physical damage against Brute. Has a low chance of casting Seduce while physically attacking.
1501.png Club Smith, 3, 4 1 23 70 N/A
1504.png Mace Smith, 3, 4 1 37 80 N/A
1545.png Novice Mace 0 1 37 80 N/A
1519.png Chain Smith, 2, 3 2 84 80 N/A
16004.png Eden Mace I 0 2 142 0 Character bound.
16005.png Eden Mace II 0 2 163 0 Character bound.
1510.png Flail Smith, 2, 3 2 69 90 N/A
1507.png Smasher Smith, 2, 3 2 54 100 N/A
1543.png Brave Battlefield Morning Star 0 3 105 0 STR + 1, DEX + 1. Increases physical attack vs. Demi-Human. Stun by chance. Indestructible (except in upgrade attempts).
16003.png Carga Mace 2 3 175 150 N/A
16040.png Crimson Mace 2 3 80 80 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
This item is indestructible in battle.
If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
16014.png Eden Mace III 0 3 172 0 Character bound.
16000.png Erde 2 3 130 50 MSP +50; damage inflicted with Bomb and Acid Terror +20%; recovery power of the user's healing skills +10%
1529.png Iron Driver 0 3 155 300 N/A
1544.png Lunakaligo 3 3 110 70 If the user's base STR is 77 or higher, ASPD +4%, 15% chance of inflicting Stun on the target when doing a melee attack, 5% chance of finding food when killing mosters
1513.png Morning Star Smith, 1, 2 3 110 150 N/A
1549.png Pile Bunker 0 3 450 30 N/A
16010.png Red Ether Bag 1 3 15 100 MATK +100. Increase Crazy Vines and Demonic Fire damage. Adds ATK increase for each skill for each upgrade above +6.
16001.png Red Square Bag 2 3 130 50 MHP +200; damage inflicted with Bomb and Acid Terror +20%; if the user's base Str is 91 or higher, 5% chance of inflicting Stun on the target when doing a melee attack; chance of a potion type item dropping when a monster is killed
1522.png Stunner Smith, 0, 2 3 140 200 Stun by chance.
1516.png Sword Mace Smith, 1 3 130 120 N/A
1542.png Valorous Battlefield Morning Star 0 3 105 0 STR +1. DEX +1. Increases physical damage vs. Demi-Human. Physical attacks bypass the defense of Demi-Human.
1548.png Veteran Hammer 2 3 160 180 For each level of Divine Protection the user has learned,Heal skill power increased by 1%; For each level of Mace Mastery the user has learned, CRIT +2
1531.png Wrench 0 3 115 250 Stun, Blind, Poison, and Freeze by chance
16018.png Empowered Mace of Judgement 1 4 170 120 MATK +180. STR +2. INT +2. Physical and Magical Attacks have a chance to do more damage to Demon monsters.

Set bonus with Shoes of Judgement, Shawl of Judgement, Robe of Judgement:
Increases damage against Undead monsters by 15%. Increases damage of Adoramus, and increases SP cost of Adoramus. Arch Bishop Only.

1546.png Glorious Morning Star 0 4 130 0 Increases physical damage vs. Demi-Human. Physical attacks bypass the defense of Demi-Human.
+6 upgrade bonus: ASPD +5%. Increases physical damage bonus til an upgrade of +14. Increases defense bypass.
+9 upgrade bonus: ASPD +5%. Stun by chance.
1524.png Golden Mace 1, 2 4 110 80 +10% dealt vs. Undead
1528.png Grand Cross 0, 1 4 140 150 SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance
1525.png Long Mace 0 4 135 80 Resist +10% vs. ranged attacks
16013.png Mace of Judgement 1 4 170 120 MATK +140. STR +1. INT +1. Physical and Magical Attacks have a chance to do more damage to Demon monsters.

Set bonus with Shoes of Judgement, Shawl of Judgement, Robe of Judgement:
Increases damage against Undead monsters by 15%. Increases damage of Adoramus, and increases SP cost of Adoramus. Arch Bishop Only.

1530.png Mjolnir 0 4 250 600 DEX +40, STR +15, Raises ASPD
1541.png Nemesis 0 4 120 90 1% chance of using Signum Crusis on the target when doing a physical attack of a level equal to the upgrade on the weapon; physical damage against Demon race and Shadow element targets +10%; 10% chance for when dealing physical damage, the user will gain Atk +50 for 20 seconds
1527.png Quadrille 0 4 165 90 +10% dealt vs. Undead, Demi-Human, and Earth
16033.png Robot's Arm 2 4 195 300 Crit + 20
This item is indestructible in battle.
1526.png Slash 0 4 145 100 +15% dealt vs. Undead, EXP +5% vs. Undead, Coma by chance vs. Undead
1523.png Spike 0, 2 4 85 70 CRIT +40, DEF -2/3rds
16021.png Bellum Flail (Vellum Flail) 0 4 170 150 Status during WoE & PvP:
When dealing melee damage, chance to disable all healing effects on the target for a short duration. HIT and CRIT increase according to upgrade level.
16020.png Bellum Stunner (Vellum Stunner) 0 4 170 150 Status during WoE & PvP:
Reduces target's DEF and MDEF for 5 seconds after each physical melee hit. ASPD increases according to upgrade level.

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