MDEF

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Magic Defense is the total magical defense that is factored upon magic damage, which is generally based on MATK as whole or partially. However, there are exceptions.

The descriptions used here refer to Hard and Soft MDEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Mdef (hard) and INT Mdef (soft). Hard MDEF works as a relative reduction, whereas Soft MDEF is a subtractive reduction.

Hard MDEF

Effects of Hard MDEF on incoming damage

Hard m. defense, also known as "armor" or "equipment" m. defense reduces, incoming magic damage multiplicatively.

  • Damage after Hard MDEF = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

For example, a player with a Hard MDEF of 60 will have incoming m. damage reduced by about ⅓, and a player with a Hard MDEF of 125 will have incoming damage reduced by half.

Hard m. defense has a base value of 0, and is increased by equipment, some skills, and items.

Additive Bonuses

Item/Skill Max Modifier Additional notes
4240.png Arclouze Card
+3 Shield. Only if refined to +5 or lower.
4290.png Cat O' Nine Tails Card
+3 Footgear. May reflect magic back to the caster.
4386.png Detardeurus Card
+1 Armor. Gives immunity to Frozen.
4405.png Frus Card
+3 Armor. Mage class only. May reflect magic back to the caster.
4278.png Gibbet Card
+5 Headgear. Only if refined to +5 or lower.
4150.png Goat Card
+5 Armor. Only if refined to +5 or lower.
4287.png Kapha Card
+8 Garment. Only if refined to +5 or lower.
4200.png Megalith Card
+7 Footgear. Only if refined to +5 or lower.
4150.png Rideword Card
+1 Headgear. Acolyte class only.
4414.png Seeker Card
+10 Shield.
4220.png Solider Card
+2 Armor.
4226.png Sting Card
+5 Shield. Only if refined to +9 or higher.
4114.png Tao Gunka Card
-50 Armor. Doubles Max HP.
4211.png Vocal Card
+3 Garment.

Soft MDEF

Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.

SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.

Monsters use a different SoftMDEF formula.

SoftMDEF      = floor(Lvl ÷ 4) + floor (VIT ÷ 10) + floor(INT ÷ 5)

Bypassing MDEF

The equipment below are known to bypass MDEF.

Cards

Card Notes
4365.png High Wizard Card
Bypass 100% of hard magic defense of normal monsters when performing a magical attack.
4440.png Necromancer Card
When compounded to a Rod, Int +1 and ignores 2% of the MDEF of enemies.
4374.png Vesper Card
Bypass 30% of hard magic defense of Boss monsters when performing a magical attack.

See Also